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Binemist II – Shaping the Landscape

The first actual changes to the landscape of Binemist II are now taking shape.

I have started with the terrain itself. The western part of the SIM has been raised to create an elevated area, and from there I have terraformed a channel that runs all the way east, eventually reaching the open sea.

The channel is more than just a landscape feature. It is also a little homage to the kind of world-building I have always admired at Fantasy Faire, particularly in the work of Alia Baroque.

I have always been fascinated by those scenes where a waterway draws your eyes towards the horizon, with a vessel sailing away into the distance. There is something wonderfully evocative about it. It suggests a journey, a destination, perhaps even a story that we will never quite know. I would love to capture some of that atmosphere at Binemist II.

For now, I am concentrating on shaping the land and establishing the basic geography. What will eventually appear along the channel, and what stories the landscape might tell, remains to be discovered.

One step at a time. And, of course, under the principles of DOGME SL.

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