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	<title>
	Comments on: A Change is Coming	</title>
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	<description>of a Virtual World</description>
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		<title>
		By: Bine Rodenberger		</title>
		<link>https://bine.se/a-change-is-coming/comment-page-1/#comment-913</link>

		<dc:creator><![CDATA[Bine Rodenberger]]></dc:creator>
		<pubDate>Sat, 13 Apr 2019 11:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://bine.se/?p=6043#comment-913</guid>

					<description><![CDATA[Thank you for your feedback Tess. 

I am aware of the performance and the texturing. It is hard to avoid when you want to press in as much as possible and when you don&#039;t create your own stuff but have to rely on others&#039; creation to decorate.

As for your suggestion about subdividing the SIM - that is what I have done until now, and as I wrote in the blogpost here, I need a change.

Sansar is not a good fit for me as I cannot take my SL inventory with me.]]></description>
			<content:encoded><![CDATA[<p>Thank you for your feedback Tess. </p>
<p>I am aware of the performance and the texturing. It is hard to avoid when you want to press in as much as possible and when you don&#8217;t create your own stuff but have to rely on others&#8217; creation to decorate.</p>
<p>As for your suggestion about subdividing the SIM &#8211; that is what I have done until now, and as I wrote in the blogpost here, I need a change.</p>
<p>Sansar is not a good fit for me as I cannot take my SL inventory with me.</p>
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		<title>
		By: Tess		</title>
		<link>https://bine.se/a-change-is-coming/comment-page-1/#comment-912</link>

		<dc:creator><![CDATA[Tess]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 16:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://bine.se/?p=6043#comment-912</guid>

					<description><![CDATA[* There&#039;re zones were the performance is really daunting.
* Keep an eye on the textures (many props uses too many 1k images + normal + spec), and the tris count.
* DO not close the sim, (and let us rezz stuff) . Subdivide the sim by 4 sections, and work on each section progressively. 

sansar?

anyways, good luck]]></description>
			<content:encoded><![CDATA[<p>* There&#8217;re zones were the performance is really daunting.<br />
* Keep an eye on the textures (many props uses too many 1k images + normal + spec), and the tris count.<br />
* DO not close the sim, (and let us rezz stuff) . Subdivide the sim by 4 sections, and work on each section progressively. </p>
<p>sansar?</p>
<p>anyways, good luck</p>
]]></content:encoded>
		
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